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  • Game Illustrations Illustrations generated in mental ray with maya for a game proyect     2013 Character Design, Digital Art, Visual Effects
  • Caetra Studios Creation of color logo and typography for a small videogame company.     2013 Graphic Design, Illustration, Typography
  • Halfsteak Corporate identity     2012 Branding, Graphic Design, Packaging
  • Demo Reel Characters 2012 This is my personal demo reel in 2012
    Game characters. Low poly models.
    Roles: character artist, modelling, texturing, set and lighting. Zbrush (highpoly models), 3D Studio Max, Photoshop, Premiere.
        2012 Character Design, Computer Animation, Digital Art
  • Toon Game Characters 2012 Toon game characters demo reel 2012
    Roles: character artist, modelling, texturing, set and lighting. 3D Studio Max & Photoshop. Characters from the Proyect Amazing Spanish Academy by Enne
        2012 Cartooning, Character Design, Computer Animation
  • Be Light This is a game project created for a group of friends. My function was the creation of art, panels design and fx of the game.
    Be Light is a videogame for all audiences. Currently the game has been created for various platforms like PC or IOS (Iphone & Iphone) but in the future may be multiplatform.
    Roles: Concept artist, panels graphic design, character artist, environments artist, modelling, texturing, set and lighting scenes with Unity 3D Engine.
        2012 Digital Art, Game Design, Graphic Design
  • Amazing Spanish Academy Adventure game designed to learn Spanish.
    Roles: character artist, environments artist, modelling, texturing, set and lighting scenes with Unity 3D Engine.
        2012 Character Design, Digital Art, Game Design
  • Toon Game Characters 2011 Selection of toon characters.
    Roles: character artist, modelling, texturing, set and lighting. 3D Studio Max & Photoshop. Characters from the Proyect Amazing Spanish Academy by Enne.
    The wolf is from a personal proyect directed by Juan Pablo Ordoñez. Roles: character artist, modelling, texturing, set and lighting
        2012 Character Design, Digital Art, Game Design
  • HiHola! Do you know what a MMOG? and what a virtual world? You know what it means immersive environment? and what entertainment? the latter certainly yes, HiHOLA enters the virtual world for teaching Spanish and discover a whole range of emotions and fun. Not only learn the language but you can enjoy the wonderful heritage of Spanish and learn their customs and culture.
    Roles: character artist, environment artist, modelling, texturing, set and lighting scenes in Hero Engine.
        2012 Architecture, Computer Animation, Game Design
  • Oldies & Sketches & Models Models, sketches, Zbrush, Oldies characters     2012 Animation, Character Design, Computer Animation
  • T-shirt design T-shirt design     2012 Costume Design, Graphic Design, Illustration
  • Minotaur Sculpture Model made with supersculpey     2012 Character Design, Fine Arts, Sculpting
  • Hulk sculpture sketch Hulk sculpture sketch made ​​in supersculpey     2012 Character Design, Fine Arts, Toy Design
  • Superman sculpture sketch Superman sculpture sketch     2012 Character Design, Fine Arts, Toy Design
  • Habitus nº2 Individuo nº2 Resin sculpture made ​​for an exhibition and several art competitions     2012 Fine Arts, Interior Design, Sculpting
  • Way of Life This project is born from the need to represent a different and ironic view of social prototype based on routines or daily lifestyle, the surroundings and interpersonal relations, creating an installation containing illustrations, digital animation and sculpture.     2012 Digital Art, Fine Arts, Illustration
  • Internal Loneliness Art installation, photography and video performance.
    I addressed the issue of depression from the beginning, and have explained the mystical concept of the word. Although science has much to investigate, I wanted to include in a comprehensive manner the interpretation of this disease worldwide.From the standpoint of the patient, and from a heavy loneliness in my work I chose a chair at the heart of the exhibition, to be the viewer who identifies or allude to the various meanings or negative feelings of loneliness and showing photographs.If anything I want to capture in this work is the wide range of possibilities to approach a disease that affects millions of people worldwide.Left patent sense of wholeness of the work and the final reflection led to the viewer that may approach or even identified with depression.
        2012 Fine Arts, Performing Arts, Photography
  • Miniatures Photography proyect     2012 Painting, Photography, Toy Design
  • Photography studio Photography studio     2012 Fine Arts, Performing Arts, Photography
  • Life Digital Illustration. Rendering with Mental ray in Maya     2012 Computer Animation, Digital Art, Illustration
  • Planes & Shadows Metal sculptures and sketches     2012 Architecture, Graphic Design, Sculpting
  • Two Faces Video art selection. DA2 (Contemporary art museum Salamanca).
    Video installation. Part two screens where two people speak from a unique perspective. Lie. Using a simple dialog, lies appear larger or smaller scale, as in any aspect of life, without distinguishing the status. To give a greater sense of universality, I chose to use the English language dialogues. At this way, the relief of lies transcends global society. Lies, manipulation and concealment of the truth that are present anywhere in the world.
        2012 Art Direction, Fine Arts, Performing Arts
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