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Game Illustrations
Illustrations generated in mental ray with maya for a game proyect
2013
Character Design, Digital Art, Visual Effects
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Caetra Studios
Creation of color logo and typography for a small videogame company.
2013
Graphic Design, Illustration, Typography
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Halfsteak
Corporate identity
2012
Branding, Graphic Design, Packaging
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Demo Reel Characters 2012
This is my personal demo reel in 2012
Game characters. Low poly models.
Roles: character artist, modelling, texturing, set and lighting. Zbrush (highpoly models), 3D Studio Max, Photoshop, Premiere. 2012 Character Design, Computer Animation, Digital Art -
Toon Game Characters 2012
Toon game characters demo reel 2012
Roles: character artist, modelling, texturing, set and lighting. 3D Studio Max & Photoshop. Characters from the Proyect Amazing Spanish Academy by Enne 2012 Cartooning, Character Design, Computer Animation -
Be Light
This is a game project created for a group of friends. My function was the creation of art, panels design and fx of the game.
Be Light is a videogame for all audiences. Currently the game has been created for various platforms like PC or IOS (Iphone & Iphone) but in the future may be multiplatform.
Roles: Concept artist, panels graphic design, character artist, environments artist, modelling, texturing, set and lighting scenes with Unity 3D Engine. 2012 Digital Art, Game Design, Graphic Design -
Amazing Spanish Academy
Adventure game designed to learn Spanish.
Roles: character artist, environments artist, modelling, texturing, set and lighting scenes with Unity 3D Engine. 2012 Character Design, Digital Art, Game Design -
Toon Game Characters 2011
Selection of toon characters.
Roles: character artist, modelling, texturing, set and lighting. 3D Studio Max & Photoshop. Characters from the Proyect Amazing Spanish Academy by Enne.
The wolf is from a personal proyect directed by Juan Pablo Ordoñez. Roles: character artist, modelling, texturing, set and lighting 2012 Character Design, Digital Art, Game Design -
HiHola!
Do you know what a MMOG? and what a virtual world? You know what it means immersive environment? and what entertainment? the latter certainly yes, HiHOLA enters the virtual world for teaching Spanish and discover a whole range of emotions and fun. Not only learn the language but you can enjoy the wonderful heritage of Spanish and learn their customs and culture.
Roles: character artist, environment artist, modelling, texturing, set and lighting scenes in Hero Engine. 2012 Architecture, Computer Animation, Game Design -
Oldies & Sketches & Models
Models, sketches, Zbrush, Oldies characters
2012
Animation, Character Design, Computer Animation
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T-shirt design
T-shirt design
2012
Costume Design, Graphic Design, Illustration
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Minotaur Sculpture
Model made with supersculpey
2012
Character Design, Fine Arts, Sculpting
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Hulk sculpture sketch
Hulk sculpture sketch made in supersculpey
2012
Character Design, Fine Arts, Toy Design
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Superman sculpture sketch
Superman sculpture sketch
2012
Character Design, Fine Arts, Toy Design
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Habitus nº2 Individuo nº2
Resin sculpture made for an exhibition and several art competitions
2012
Fine Arts, Interior Design, Sculpting
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Way of Life
This project is born from the need to represent a different and ironic view of social prototype based on routines or daily lifestyle, the surroundings and interpersonal relations, creating an installation containing illustrations, digital animation and sculpture.
2012
Digital Art, Fine Arts, Illustration
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Internal Loneliness
Art installation, photography and video performance.
I addressed the issue of depression from the beginning, and have explained the mystical concept of the word. Although science has much to investigate, I wanted to include in a comprehensive manner the interpretation of this disease worldwide.From the standpoint of the patient, and from a heavy loneliness in my work I chose a chair at the heart of the exhibition, to be the viewer who identifies or allude to the various meanings or negative feelings of loneliness and showing photographs.If anything I want to capture in this work is the wide range of possibilities to approach a disease that affects millions of people worldwide.Left patent sense of wholeness of the work and the final reflection led to the viewer that may approach or even identified with depression. 2012 Fine Arts, Performing Arts, Photography -
Miniatures
Photography proyect
2012
Painting, Photography, Toy Design
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Photography studio
Photography studio
2012
Fine Arts, Performing Arts, Photography
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Life
Digital Illustration. Rendering with Mental ray in Maya
2012
Computer Animation, Digital Art, Illustration
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Planes & Shadows
Metal sculptures and sketches
2012
Architecture, Graphic Design, Sculpting
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Two Faces
Video art selection. DA2 (Contemporary art museum Salamanca).
Video installation. Part two screens where two people speak from a unique perspective. Lie. Using a simple dialog, lies appear larger or smaller scale, as in any aspect of life, without distinguishing the status. To give a greater sense of universality, I chose to use the English language dialogues. At this way, the relief of lies transcends global society. Lies, manipulation and concealment of the truth that are present anywhere in the world. 2012 Art Direction, Fine Arts, Performing Arts

